297 research outputs found

    Integrating body scanning solutions into virtual dressing rooms

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    The world is entering its 4th Industrial Revolution, a new era of manufacturing characterized by ubiquitous digitization and computing. One industry to benefit and grow from this revolution is the fashion industry, in which Europe (and Italy in particular) has long maintained a global lead. To evolve with the changes in technology, we developed the IT- SHIRT project. In the context of this project, a key challenge relies on developing a virtual dressing room in which the final users (customers) can virtually try different clothes on their bodies. In this paper, we tackle the aforementioned issue by providing a critical analysis of the existing body scanning solutions, identifying their strengths and weaknesses towards their integration within the pipeline of virtual dressing rooms

    Chatbots as a novel access method for government open data

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    IIn this discussion paper, we propose to employ chatbots as a user-friendly interface for open data published by organizations, specifically focusing on public administrations. Open data are especially useful in e-Government initiatives but their exploitation is currently hampered to end users by the lack of user-friendly access methods. On the other hand, current UX in social networks have made people used to chatting. Building on cognitive technologies, we prototyped a chatbot on top of the OpenCantieri dataset published by the Italian Ministero delle Infrastrutture e Trasporti, and we argue that such a model can be extended as a generally available access method to open data

    A Petri-Net Based Approach to Measure the Learnability of Interactive Systems

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    We propose an approach to measure the learnability of an interactive system. Our approach relies on recording in a user log all the user actions that take place during a run of the system and on replaying them over one or more interaction models of the system. Each interaction model describes the expected way of executing a relevant task provided by the system. The proposed approach is able to identify deviations between the interaction models and the user log and to assess the weight of such deviations through a fitness value, which estimates how much a log adheres to the models. Our thesis is that by measuring the rate of such a fitness value for subsequent executions of the system we can not only understand if the system is learnable with respect to its relevant tasks, but also to identify potential learning issues. © 2016 Copyright held by the owner/author(s)

    Surveying human habit modeling and mining techniques in smart spaces

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    A smart space is an environment, mainly equipped with Internet-of-Things (IoT) technologies, able to provide services to humans, helping them to perform daily tasks by monitoring the space and autonomously executing actions, giving suggestions and sending alarms. Approaches suggested in the literature may differ in terms of required facilities, possible applications, amount of human intervention required, ability to support multiple users at the same time adapting to changing needs. In this paper, we propose a Systematic Literature Review (SLR) that classifies most influential approaches in the area of smart spaces according to a set of dimensions identified by answering a set of research questions. These dimensions allow to choose a specific method or approach according to available sensors, amount of labeled data, need for visual analysis, requirements in terms of enactment and decision-making on the environment. Additionally, the paper identifies a set of challenges to be addressed by future research in the field

    Smart Homes Infrastructures and Interactions (SHII 2009)

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    Smart Homes Infrastructures and Interactions (SHII 2009)

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    Smart Homes Infrastructures and Interactions (SHII 2009)

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